This page contains information on the Monsters of Kill Vilzin. Click on a Monster or one of its Skills to see more.
A simple dungeon rat. Can inflict a small bite.
4 HP 2 Power 0% Absorb 1 Max Block 3 Speed 8 Energy
A simple dungeon bat. Can fly over water and holes.
6 HP 2 Power 0% Absorb 1 Max Block 6 Speed 10 Energy
A nasty little fellow, but emphasis on little.
6 HP 3 Power 5% Absorb 2 Max Block 4 Speed 10 Energy
A fine beast. Watch out for their leader Moon Moon.
7 HP 3 Power 10% Absorb 2 Max Block 8 Speed 16 Energy
Grumpy about the release of Vindauga 11.
8 HP 4 Power 16% Absorb 3 Max Block 5 Speed 13 Energy
A stationary turret. Low threat.
10 HP 4 Power 0% Absorb 2 Max Block 0 Speed 15 Energy
Fires a projectile at a nearby enemy.
Cast Radius
6
Bonus Power
0
Power Multiplier
100%
Bonus Damage
2
Total Damage
6
Trained in the art of the bow. Not a master of it.
6 HP 3 Power 12% Absorb 2 Max Block 8 Speed 10 Energy
Fires an arrow at a nearby enemy.
Cast Radius
14
Bonus Power
0
Power Multiplier
100%
Bonus Damage
2
Total Damage
5
Spinning, spinning towards the future (your wallet).
15 HP 4 Power 14% Absorb 2 Max Block 6 Speed 12 Energy
Attacks all nearby enemies.
Radius
1
Num Spins
1
Bonus Power
0
Power Multiplier
200%
Bonus Damage
2
Total Damage
10
A small semi-sentient bush that moves around randomly.
12 HP 4 Power 18% Absorb 3 Max Block 6 Speed 10 Energy
Fires thorns in all directions.
Num Hits
2
Bonus Power
0
Power Multiplier
100%
Bonus Damage
0
Total Damage
4
A flying plant creature that can heal nearby allies.
14 HP 5 Power 30% Absorb 5 Max Block 4 Speed 10 Energy
Heals nearby allies.
Radius
3
Base Heal
0
Bonus Power
0
Power Multiplier
100%
XP Multiplier
100%
Total Healing
5
Heals a nearby ally.
Cast Radius
8
Base Heal
0
Bonus Power
0
Power Multiplier
200%
XP Multiplier
100%
Total Healing
10
12 HP 5 Power 12% Absorb 2 Max Block 3 Speed 14 Energy
Fires a projectile at a nearby enemy.
Cast Radius
10
Hit
Bonus Power
0
Power Multiplier
120%
Bonus Damage
1
Total Damage
7
Damage Over Time
Duration (Ticks)
10
Activate Chance
10%
Bonus Power
0
Power Multiplier
60%
Bonus Damage
0
Total Damage on Activate
3
Expected Damage
3
Ready to bash you over the head with illogical nonsense.
18 HP 8 Power 25% Absorb 5 Max Block 4 Speed 8 Energy
24 HP 4 Power 25% Absorb 5 Max Block 14 Speed 4 Energy
Attacks enemies in range.
Radius
2
Bonus Power
0
Power Multiplier
200%
Bonus Damage
0
Total Damage
8
A walking pile of bones. Gains strength from nearby skeletons.
22 HP 1 Power 25% Absorb 5 Max Block 6 Speed 8 Energy
Spooky scary skeleton. Gathers power from nearby Skeletons to attack a target.
Bonus Power
0
Power Multiplier
100%
Bonus Damage
0
Extra Damage Multiplier
100
Total Damage
1
Flying death.
20 HP 4 Power 9% Absorb 3 Max Block 8 Speed 10 Energy
Fires stingers in three directions. Can shoot more than one wave.
Repeat Chance
30%
Bonus Power
0
Power Multiplier
125%
Bonus Damage
1
Total Damage
6
A growth of crystals that will explode at nearby threats.
25 HP 5 Power 22% Absorb 2 Max Block 0 Speed 15 Energy
Fire an exploding ball of crystal. Sharp crystals inflict a bleed.
Cast Radius
8
Explosion Radius
1
Hit
Bonus Power
0
Power Multiplier
110%
Bonus Damage
1
Total Damage
6
Damage Over Time
Duration (Ticks)
10
Activate Chance
25%
Bonus Power
0
Power Multiplier
40%
Bonus Damage
0
Total Damage on Activate
2
Expected Damage
5
Fires a randomly moving projectile.
27 HP 4 Power 18% Absorb 5 Max Block 0 Speed 14 Energy
Fires a randomly moving projectile.
Projectiles
1
Duration
8
Hit
Bonus Power
0
Power Multiplier
50%
Bonus Damage
0
Total Damage
2
Damage Over Time
Duration (Ticks)
10
Activate Chance
5%
Bonus Power
0
Power Multiplier
20%
Bonus Damage
0
Total Damage on Activate
0
Expected Damage
0
A small semi-sentient bush that quickly moves around randomly.
18 HP 4 Power 10% Absorb 5 Max Block 12 Speed 18 Energy
Fires thorns in all directions.
Num Hits
3
Bonus Power
0
Power Multiplier
180%
Bonus Damage
0
Total Damage
7
Flying zapper that wanders aimlessly. Gains strength from nearby jellyfish.
22 HP 4 Power 33% Absorb 0 Max Block 1 Speed 10 Energy
Gathers power from nearby Jellyfish to attack an area.
Bonus Power
0
Power Multiplier
100%
Bonus Damage
2
Extra Damage Multiplier
200
Total Damage
6
Fires bolts of lightning that spread out upon hitting the ground.
25 HP 3 Power 12% Absorb 8 Max Block 0 Speed 12 Energy
Fires a projectile, exploding into four lightning bolts, piercing enemies.
Cast Radius
1
Bonus Power
2
Power Multiplier
180%
Bonus Damage
6
Total Damage
15
Bounces at nearby enemies.
24 HP 4 Power 24% Absorb 3 Max Block 8 Speed 10 Energy
Jump to an empty location and hit nearby enemies when landing.
Min Leap Radius
4
Max Leap Radius
8
Slam Radius
2
Bonus Power
0
Power Multiplier
200%
Bonus Damage
2
Total Damage
10
A book on fire magic that has gained the power of flight.
28 HP 5 Power 32% Absorb 4 Max Block 3 Speed 10 Energy
Fire an exploding ball of fire.
Cast Radius
8
Explosion Radius
2
Hit
Bonus Power
0
Power Multiplier
128%
Bonus Damage
0
Total Damage
6
Damage Over Time
Duration (Ticks)
15
Activate Chance
5%
Bonus Power
0
Power Multiplier
128%
Bonus Damage
0
Total Damage on Activate
6
Expected Damage
4
A giant floating eyeball. Its stare can stop enemies in their tracks.
48 HP 1 Power 10% Absorb 5 Max Block 8 Speed 6 Energy
Stares down enemies, causing them to be paralyzed.
Beam Radius
0
Duration
1 Turns
XP Multiplier
100%
30 HP 8 Power 30% Absorb 10 Max Block 0 Speed 15 Energy
Fires a damaging laser at a nearby enemy.
Cast Radius
8
Bonus Power
0
Power Multiplier
100%
Bonus Damage
8
Total Damage
16
A breeding ground for Hornets.
20 HP 1 Power 10% Absorb 2 Max Block 0 Speed 8 Energy
Summons a Hornet at the desired location. Hornet fires three stingers, with a chance of repeating.
Summon Radius
3
Summons
0/3
HP
20
Speed
8
Energy
10
Power
4
Absorb
9
Block
3
A caster that can create Crystal Totem growths.
12 HP 1 Power 28% Absorb 6 Max Block 5 Speed 3 Energy
Summons a Crystal Totem at the desired location. Totem fires an exploding crystal, hitting enemies near the target.
Summon Radius
6
Summons
0/2
HP
25
Speed
0
Energy
15
Power
5
Absorb
22
Block
2
Empowers nearby allies with a permanent buff.
30 HP 1 Power 32% Absorb 6 Max Block 0 Speed 4 Energy
Boosts the Power of nearby allies within range.
Radius
8
Bonus Power
1
Max Power
10
Boosts the Absorb of nearby allies within range.
Radius
8
Bonus Absorb
2%
Max Absorb
50%
Boosts the Energy of nearby allies within range.
Radius
8
Bonus Energy
1
Max Energy
20
34 HP 8 Power 24% Absorb 4 Max Block 4 Speed 20 Energy
Fires a burst of energy at a nearby enemy that can chain.
Cast Radius
8
Chain Radius
8
Num Targets
2
Bonus Power
0
Power Multiplier
100%
Bonus Damage
3
Total Damage
11
Raises corpses as skeletons.
32 HP 3 Power 16% Absorb 4 Max Block 6 Speed 8 Energy
Brings life back to a corpse, raising it as a spooky scary skeleton.
Cast Radius
8
Explosion Radius
0
A large semi-sentient tree that just sits there.
42 HP 8 Power 30% Absorb 8 Max Block 0 Speed 10 Energy
Fires thorns in all directions.
Num Hits
5
Bonus Power
0
Power Multiplier
100%
Bonus Damage
0
Total Damage
8
48 HP 7 Power 35% Absorb 7 Max Block 14 Speed 7 Energy
Attacks enemies in range.
Radius
3
Hit
Bonus Power
0
Power Multiplier
100%
Bonus Damage
1
Total Damage
8
Damage Over Time
Duration (Ticks)
10
Activate Chance
5%
Bonus Power
0
Power Multiplier
140%
Bonus Damage
3
Total Damage on Activate
12
Expected Damage
6
Creates a pool of magma near itself to ward off attackers.
20 HP 8 Power 12% Absorb 12 Max Block 0 Speed 15 Energy
Attacks enemies in range.
Radius
6
Hit
Bonus Power
1
Power Multiplier
20%
Bonus Damage
1
Total Damage
2
Damage Over Time
Duration (Ticks)
30
Activate Chance
5%
Bonus Power
0
Power Multiplier
100%
Bonus Damage
0
Total Damage on Activate
8
Expected Damage
12
[Insert generic Shrek reference here].
42 HP 15 Power 35% Absorb 7 Max Block 4 Speed 12 Energy
A caster with advanced control over fire.
45 HP 10 Power 10% Absorb 15 Max Block 3 Speed 10 Energy
Attacks all nearby enemies.
Radius
3
Num Spins
3
Hit
Bonus Power
0
Power Multiplier
50%
Bonus Damage
5
Total Damage
10
Damage Over Time
Duration (Ticks)
20
Activate Chance
5%
Bonus Power
0
Power Multiplier
60%
Bonus Damage
2
Total Damage on Activate
8
Expected Damage
8
40 HP 10 Power 30% Absorb 12 Max Block 5 Speed 8 Energy
Creates a pulse of null energy at a location.
Cast Radius
10
Explosion Radius
3
Duration (Ticks)
50
Activate Chance
5%
Bonus Power
0
Power Multiplier
60%
Bonus Damage
0
Total Damage on Activate
6
Expected Damage
15
144 HP 12 Power 80% Absorb 0 Max Block 4 Speed 10 Energy
Heals nearby injured allies, chaining to multiple other nearby injured allies.
Radius
6
Base Heal
0
Bonus Power
0
Power Multiplier
300%
XP Multiplier
100%
Total Healing
36
Hurts nearby enemies with the power of the rainbow.
Radius
6
Bonus Power
0
Power Multiplier
200%
Bonus Damage
0
Total Damage
24
Blasts an enemy with the mighty power of a laser.
Cast Radius
16
Bonus Power
0
Power Multiplier
420%
Bonus Damage
0
Total Damage
50
Fires multiple randomly moving projectile.
70 HP 12 Power 24% Absorb 12 Max Block 0 Speed 18 Energy
Fires multiple randomly moving projectiles.
Projectiles
3
Duration
24
Duration (Ticks)
30
Activate Chance
10%
Bonus Power
0
Power Multiplier
35%
Bonus Damage
0
Total Damage on Activate
4
Expected Damage
12
Raises many corpses as skeletons.
64 HP 6 Power 25% Absorb 10 Max Block 6 Speed 6 Energy
Brings life back to a group of corpses, raising them as spooky scary skeletons.
Cast Radius
8
Explosion Radius
2
Giant flying death.
50 HP 6 Power 23% Absorb 10 Max Block 8 Speed 12 Energy
Fires stingers in three directions. Can shoot more than one wave.
Repeat Chance
50%
Bonus Power
0
Power Multiplier
240%
Bonus Damage
0
Total Damage
14
Bounces at nearby enemies from large distances.
48 HP 8 Power 48% Absorb 8 Max Block 12 Speed 12 Energy
Jump to an empty location and hit nearby enemies when landing.
Min Leap Radius
6
Max Leap Radius
18
Slam Radius
5
Bonus Power
0
Power Multiplier
400%
Bonus Damage
4
Total Damage
36
A large semi-sentient bush that quickly moves around throwing shards of glass.
68 HP 12 Power 42% Absorb 12 Max Block 4 Speed 8 Energy
Fires thorns in all directions.
Num Hits
7
Bonus Power
0
Power Multiplier
100%
Bonus Damage
0
Total Damage
12
Queen of the jellyfish. May attract a king jellyfish.
77 HP 7 Power 55% Absorb 7 Max Block 1 Speed 10 Energy
Summons a Jellyfish at the desired location. Jellyfish electrocute nearby enemies, with more damage in crowds of Jellyfish
Summon Radius
3
Summons
0
HP
22
Speed
1
Energy
10
Power
4
Absorb
33
Block
0
Gathers power from nearby Jellyfish to attack an area.
Bonus Power
0
Power Multiplier
100%
Bonus Damage
3
Extra Damage Multiplier
300
Total Damage
10
30 HP 10 Power 42% Absorb 0 Max Block 0 Speed 10 Energy
Electrocutes enemies between self and a nearby ally.
Cast Radius
50
Bonus Power
0
Power Multiplier
100%
Bonus Damage
1
Total Damage
11
Electrocutes nearby enemies.
Radius
4
Bonus Power
0
Power Multiplier
100%
Bonus Damage
1
Total Damage
11
40 HP 12 Power 18% Absorb 6 Max Block 0 Speed 8 Energy
Releases a cone of frost at nearby targets, chilling them.
Cone Angle
80
Cone Radius
6
Hit
Bonus Power
0
Power Multiplier
60%
Bonus Damage
3
Total Damage
10
Chill
Duration (Ticks)
30
Activate Chance
30%
Bonus Power
0
Power Multiplier
80%
Bonus Chill
2
Total Chill on Activate
11
Expected Chill
99
60 HP 14 Power 40% Absorb 15 Max Block 0 Speed 15 Energy
Attacks enemies in range.
Radius
8
Bonus Power
0
Power Multiplier
100%
Bonus Damage
1
Total Damage
15
60 HP 16 Power 40% Absorb 15 Max Block 0 Speed 15 Energy
Heals nearby allies.
Radius
6
Base Heal
0
Bonus Power
0
Power Multiplier
100%
XP Multiplier
100%
Total Healing
16
60 HP 12 Power 40% Absorb 15 Max Block 0 Speed 15 Energy
Fires a chaining bolt of lightning.
Cast Radius
4
Chain Radius
4
Num Targets
4
Bonus Power
0
Power Multiplier
100%
Bonus Damage
2
Total Damage
14
60 HP 10 Power 40% Absorb 15 Max Block 0 Speed 15 Energy
Fire an exploding ball of fire.
Cast Radius
10
Explosion Radius
3
Hit
Bonus Power
0
Power Multiplier
128%
Bonus Damage
0
Total Damage
12
Damage Over Time
Duration (Ticks)
30
Activate Chance
5%
Bonus Power
0
Power Multiplier
100%
Bonus Damage
0
Total Damage on Activate
10
Expected Damage
15
60 HP 20 Power 40% Absorb 15 Max Block 0 Speed 4 Energy
Gives Energy Points to nearby allies.
Radius
8
Power Multiplier
500%
Energy Multiplier
100%
XP Multiplier
0%
A King of Swords is nothing if he cannot defend his crown.
99 HP 12 Power 50% Absorb 16 Max Block 12 Speed 16 Energy
Attacks all nearby enemies.
Radius
1
Num Spins
1
Bonus Power
0
Power Multiplier
200%
Bonus Damage
2
Total Damage
26
Attacks a neighboring enemy.
Num Hits
1
Bonus Power
0
Power Multiplier
100%
Bonus Damage
8
Total Damage
20
Run through enemies, slashing them and causing them to bleed.
Max Distance
8
Hit
Bonus Power
0
Power Multiplier
60%
Bonus Damage
0
Total Damage
7
Damage Over Time
Duration (Ticks)
15
Activate Chance
25%
Bonus Power
0
Power Multiplier
40%
Bonus Damage
0
Total Damage on Activate
4
Expected Damage
15
40 HP 10 Power 27% Absorb 9 Max Block 12 Speed 18 Energy
Fires an arrow at an enemy. No limit on distance
Cast Radius
0
Bonus Power
0
Power Multiplier
200%
Bonus Damage
4
Total Damage
24
Grants Energy Points to nearby allies over time.
Radius
6
Duration (Ticks)
20
Activate Chance
5%
Bonus Power
0
Power Multiplier
80%
Bonus EP
0
Total EP on Activate
8
Expected EP
8
30 HP 2 Power 20% Absorb 6 Max Block 4 Speed 5 Energy
Summons a random high level monster.
Cast Radius
10
Summons
0
Options
Zap Totem
8%
Spriggan
4%
Necromancer
4%
Wizard
2%
Nullifier
2%
Flame Weaver
2%
Lava Golem
1%
Sharp Thorn Bush
1%
Thorn Tree
1%
Frost Totem
1%
69 HP 18 Power 48% Absorb 8 Max Block 4 Speed 22 Energy
Lightning extends from your fingertips, hitting enemies in front of you.
Num Forks
6
Bonus Power
0
Power Multiplier
100%
Bonus Damage
-2
Total Damage
16
Summons a block of ice at a desired location. After 5 turns, the ice will explode, damaging and freezing nearby enemies.
Summon Radius
12
Summons
0
HP
69
Speed
0
Energy
42
Power
20
Absorb
48
Block
10
Fires a bolt of lightning at a target, which will then jump to other nearby targets.
Cast Radius
8
Chain Radius
8
Num Targets
4
Bonus Power
0
Power Multiplier
100%
Bonus Damage
1
Total Damage
19
Hurls an exploding ball of fire at a desired location.
Cast Radius
12
Explosion Radius
4
Hit
Bonus Power
0
Power Multiplier
50%
Bonus Damage
4
Total Damage
13
Damage Over Time
Duration (Ticks)
30
Activate Chance
10%
Bonus Power
0
Power Multiplier
45%
Bonus Damage
0
Total Damage on Activate
8
Expected Damage
24
Fires bolts of lightning that spread out upon hitting the ground. Has massive range.
64 HP 10 Power 35% Absorb 12 Max Block 0 Speed 18 Energy
Fires a projectile, exploding into four lightning bolts, piercing enemies.
Cast Radius
8
Bonus Power
0
Power Multiplier
240%
Bonus Damage
6
Total Damage
30
A breeding ground for Hornets.
69 HP 3 Power 42% Absorb 8 Max Block 0 Speed 8 Energy
Summons a Giant Hornet at the desired location. Hornet fires three stingers, with a chance of repeating.
Summon Radius
3
Summons
0/5
HP
50
Speed
8
Energy
12
Power
6
Absorb
23
Block
10
96 HP 12 Power 60% Absorb 12 Max Block 14 Speed 7 Energy
Attacks enemies in range.
Radius
5
Bonus Power
2
Power Multiplier
200%
Bonus Damage
2
Total Damage
30
Has a camera, iris-mounted lasers, monkey-proof welding, and silent stealth design that makes it perfect for reconnaissance applications.
80 HP 12 Power 42% Absorb 12 Max Block 16 Speed 10 Energy
Fires a laser that splits upon hitting the first enemy.
Bonus Power
3
Power Multiplier
333%
Bonus Damage
3
Total Damage
52
A robotic spider with chaining abilities.
60 HP 6 Power 35% Absorb 5 Max Block 8 Speed 10 Energy
Fires a bolt of lightning at a target, which will then jump to other nearby targets.
Cast Radius
8
Chain Radius
8
Num Targets
8
Bonus Power
2
Power Multiplier
420%
Bonus Damage
2
Total Damage
35
Fires a beam of healing energy at an ally. The beam will then jump from the target to other allies.
Cast Radius
8
Chain Radius
8
Num Targets
8
Base Heal
2
Bonus Power
2
Power Multiplier
210%
XP Multiplier
100%
Total Healing
18
Fires a stunning bolt of energy at a target, which will then jump to other nearby targets. Stuns all targets hit.
Cast Radius
8
Chain Radius
8
Num Targets
8
Duration
1 Turns
XP Multiplier
100%
Fires a poisonous beam at a target, which will then jump to other nearby targets. Poisons all targets hit.
Cast Radius
8
Chain Radius
8
Num Targets
8
Duration (Ticks)
32
Activate Chance
32%
Bonus Power
0
Power Multiplier
128%
Bonus Damage
0
Total Damage on Activate
7
Expected Damage
71
Fires a chilling bolt of energy at a target, which will then jump to other nearby targets. Chills all targets hit.