This page contains information on the Player Classes of Kill Vilzin. Click on a Class or one of its Skills to see more information.

45 HP   2 Power   25% Absorb   3 Max Block   8 Speed   10 Energy

Attack a single target in melee range multiple times.

Num Hits2
Bonus Power1
Power Multiplier100%
Bonus Damage2
Total Damage5

Run in a straight line to a targeted location, attacking any enemies you pass through and causing them to bleed.

Max Distance8
Hit
Bonus Power0
Power Multiplier100%
Bonus Damage3
Total Damage5
Damage Over Time
Duration (Ticks)10
Activate Chance25%
Bonus Power0
Power Multiplier10%
Bonus Damage1
Total Damage on Activate1
Expected Damage2

Lowers the Power of nearby enemies. Stronger against enemies with high Power. Grants XP based on Power removed.

Radius3
Bonus Power Removed0
XP Multiplier600%

Recovers HP instantly and over time. Grants XP based on initial HP recovered.

Heal
Base Heal4
Bonus Power0
Power Multiplier100%
XP Multiplier400%
Total Healing6
Heal Over Time
Duration (Ticks)20
Activate Chance10%
Base Heal1
Bonus Power0
Power Multiplier20%
Total Healing on Activate1
Expected Healing2

Spin around slashing at all nearby enemies.

Radius1
Num Spins1
Bonus Power2
Power Multiplier100%
Bonus Damage1
Total Damage5

Jump to an empty location and hit nearby enemies when landing.

Min Leap Radius4
Max Leap Radius6
Slam Radius2
Bonus Power0
Power Multiplier100%
Bonus Damage0
Total Damage2

Attack an enemy in melee range. Clones will appear to attack nearby enemies. Clones require an empty space to attack. No target may be hit more than once.

Radius3
Num Clones2
Bonus Power1
Power Multiplier100%
Bonus Damage1
Total Damage4

Swing your sword, unleashing a wave of ice out in a cone in front of you. Chills targets, giving them a chance to lose energy each tick.

Cone Angle60
Cone Radius6
Hit
Bonus Power0
Power Multiplier50%
Bonus Damage2
Total Damage3
Chill
Duration (Ticks)20
Activate Chance30%
Bonus Power0
Power Multiplier60%
Bonus Chill2
Total Chill on Activate3
Expected Chill18

Repeatedly teleport to a random nearby enemy and slashing them, causing them to bleed. Cannot select the same enemy twice in a row. Requires an empty space next to target.

Teleport Radius4
Num Hits3
Hit
Bonus Power0
Power Multiplier40%
Bonus Damage1
Total Damage1
Damage Over Time
Duration (Ticks)20
Activate Chance15%
Bonus Power0
Power Multiplier30%
Bonus Damage1
Total Damage on Activate1
Expected Damage3

35 HP   3 Power   6% Absorb   2 Max Block   10 Speed   10 Energy

Fires an arrow at a target. No limit on distance.

Cast Radius0
Bonus Power0
Power Multiplier200%
Bonus Damage4
Total Damage10

Reduces the Energy of enemies within an area. Has a stronger effect on faster enemies. Grants XP based on Energy removed.

Cast Radius12
Explosion Radius3
Bonus Energy Removed0
XP Multiplier600%

Gives Energy Points to nearby allies. Grants XP based on Energy Points given.

Radius3
Duration (Ticks)20
Activate Chance15%
Bonus Power0
Power Multiplier300%
Bonus EP0
Total EP on Activate9
Expected EP27

Fires a wave of three arrows in a specified direction. Each wave has a chance to fire another. No limit on distance.

Repeat Chance33%
Bonus Power0
Power Multiplier100%
Bonus Damage2
Total Damage5

Summons an Ice Turret at the desired location. Turret fires arrows at nearby enemies which explode on impact, chilling nearby enemies.

Summon Radius8
Summons0/2
HP15
Speed0
Energy15
Power1
Absorb0
Block1

Hits a target and reduces their Power and Max Block. Stronger against enemies with high Power or Block. Grants XP based on Power and Block removed.

Cast Radius12
Explosion Radius1
Hit
Bonus Power0
Power Multiplier100%
Bonus Damage4
Total Damage7
Weaken
Bonus Power Removed0
XP Multiplier600%
Daze
Bonus Block Removed0
XP Multiplier600%

Fires an electrically charged arrow at a location. On impact, the arrow will explode into four beams of lightning, spreading out and hitting any enemies along the way.

Cast Radius16
Bonus Power0
Power Multiplier100%
Bonus Damage1
Total Damage4

Fires an arrow that pierces enemies, poisoning them, and can bounce off of walls a number of times.

Num Bounces2
Duration (Ticks)30
Activate Chance15%
Bonus Power0
Power Multiplier60%
Bonus Damage0
Total Damage on Activate1
Expected Damage4

Summons a Sentinel at the desired location. Sentinel can fire piercing arrows at enemies.

Summon Radius8
Summons0/1
HP20
Speed6
Energy8
Power1
Absorb5
Block1

35 HP   2 Power   12% Absorb   1 Max Block   6 Speed   10 Energy

Heals a group of allies in an area. Grants XP based on HP recovered.

Cast Radius8
Explosion Radius1
Base Heal4
Bonus Power0
Power Multiplier80%
XP Multiplier400%
Total Healing5

Fires eight thorns from the caster's location. No limit on distance.

Num Hits2
Bonus Power0
Power Multiplier100%
Bonus Damage2
Total Damage4

Lowers the Max Block of targeted enemies. Stronger against enemies with high Block. Grants XP based on Block removed.

Cast Radius10
Explosion Radius2
Bonus Block Removed0
XP Multiplier600%

Applies a poison to multiple targets for a duration, with a chance to deal damage every tick.

Cast Radius8
Chain Radius4
Num Targets3
Duration (Ticks)30
Activate Chance15%
Bonus Power0
Power Multiplier50%
Bonus Damage0
Total Damage on Activate1
Expected Damage4

Fires a beam of healing energy at an ally. The beam will then jump from the target to other allies. Grants XP based on HP recovered.

Cast Radius10
Chain Radius4
Num Targets3
Duration (Ticks)30
Activate Chance20%
Base Heal2
Bonus Power0
Power Multiplier20%
Total Healing on Activate2
Expected Healing12

Summons a Spriggan at the desired location. The Spriggan will seek out and heal injured allies. Grants XP based on HP recovered. You may have only one Spriggan.

Summon Radius8
Summons0/1
HP14
Speed4
Energy10
Power5
Absorb30
Block5

Fires a beam of energy, causing enemy targets to lose Absorb and Energy. Stronger against enemies with higher Absorb or Energy. Grants XP based on Absorb and Energy removed.

Beam Radius0
Curse
Bonus Absorb Removed0%
XP Multiplier120%
Slow
Bonus Energy Removed0
XP Multiplier600%

Summons a Nest of Hornets at the desired location. The Nest can summon Hornets that fight for you. Hornets gain Nest's Power, Absorb, and Max Block.

Summon Radius8
Summons0/1
HP12
Speed0
Energy8
Power1
Absorb5
Block1

Vines reach out from caster's location to nearby enemies, hitting and stunning them.

Num Targets4
Radius4
Hit
Bonus Power0
Power Multiplier120%
Bonus Damage2
Total Damage4
Stun
Duration1 Turns
XP Multiplier200%

35 HP   1 Power   0% Absorb   1 Max Block   6 Speed   10 Energy

Summons a Minion at the desired location. Minion performs a Spin Attack.

Summon Radius8
Summons0/1
HP20
Speed5
Energy10
Power2
Absorb10
Block2

Summons a Fire Totem at the desired location. Totem shoots a ball of fire at nearby enemies, igniting them.

Summon Radius8
Summons0/2
HP10
Speed0
Energy20
Power1
Absorb0
Block1

Summons Wandering Spirits at your location. The spirits will fly towards the selected location and hurt any enemies they pass through.

Projectiles3
Duration8
Bonus Power1
Power Multiplier400%
Bonus Damage3
Total Damage11

Summons a Healing Totem at the desired location. Totem heals all nearby allies. Grants XP based on HP recovered.

Summon Radius8
Summons0/1
HP16
Speed0
Energy15
Power2
Absorb0
Block1

Summons a Fire Elemental that can shoot fireballs at enemies and ignite them.

Summon Radius8
Summons0/1
HP20
Speed5
Energy10
Power3
Absorb0
Block10

Summons a Storm Elemental that cah fire chained lightning at enemies.

Summon Radius8
Summons0/1
HP20
Speed5
Energy10
Power3
Absorb15
Block0

Summons a Frost Totem that can release cones of ice, chilling nearby enemies.

Summon Radius8
Summons0/2
HP30
Speed0
Energy10
Power8
Absorb8
Block2

Summons a Chaos Totem which can fire chaining bolts of Weaken, Slow, Daze, or Curse, which lower the target's Power, Energy, Max Block, or Absorb respectively. Only one stat is chosen for the entire chain.

Summon Radius8
Summons0/1
HP30
Speed0
Energy10
Power4
Absorb10
Block2

30 HP   4 Power   16% Absorb   0 Max Block   6 Speed   10 Energy

Fires a bolt of lightning at a target, which will then jump to other nearby targets.

Cast Radius16
Chain Radius6
Num Targets4
Bonus Power0
Power Multiplier100%
Bonus Damage0
Total Damage4

Hurls an exploding ball of fire at a desired location. Ignites enemies.

Cast Radius16
Explosion Radius2
Hit
Bonus Power0
Power Multiplier100%
Bonus Damage1
Total Damage5
Damage Over Time
Duration (Ticks)20
Activate Chance5%
Bonus Power0
Power Multiplier30%
Bonus Damage0
Total Damage on Activate1
Expected Damage1

Summons a block of ice at a desired location. After 5 turns, the ice will explode, damaging and chilling nearby enemies. Nearby friendly Frost Bombs will also detonate in a chain reaction.

Summon Radius12
Summons0
HP20
Speed0
Energy15
Power2
Absorb0
Block2

Lowers the Absorb of targeted enemies. Stronger against enemies with high Absorb. Grants XP based on Absorb removed.

Cast Radius10
Explosion Radius1
Bonus Absorb Removed0%
XP Multiplier120%

Rains frozen meteors randomly within an area which chill for a short duration.

Cast Radius8
Storm Radius2
Explosion Radius1
Num Explosions4
Hit
Bonus Power0
Power Multiplier100%
Bonus Damage0
Total Damage4
Chill
Duration (Ticks)4
Activate Chance30%
Bonus Power0
Power Multiplier20%
Bonus Chill3
Total Chill on Activate3
Expected Chill3

Confuses all enemies in an area for a number of turns. The confused enemies will wander aimlessly for the duration. Grants XP based on the targets' HP.

Cast Radius6
Explosion Radius0
Duration2 Turns
XP Multiplier300%

Creates an orb of fire that rotates around the caster igniting enemies it passes through. If the orb completes a rotation or hits a wall, it has a chance to do another rotation or bounce off the wall. The initial direction of the orb is random.

Cast Radius6
Repeat Chance25%
Duration (Ticks)20
Activate Chance5%
Bonus Power0
Power Multiplier40%
Bonus Damage1
Total Damage on Activate2
Expected Damage2

Lightning extends from your fingertips, hitting enemies in front of you.

Num Forks3
Bonus Power0
Power Multiplier100%
Bonus Damage0
Total Damage4